Little Alchemy 3D
This is our semester three group passion project submission: Little Alchemy 3D. It features over 80 unique item models, item combinations resulting in over 700 total items and a versatile UI system developed in SDL by Danny Jackson and ported to OpenGL by me.
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Links
01 - GitHub repo - (N/A)
02 - Trello Roadmap - (Link)
02 - Trello Roadmap - (Link)
Future Plans
The main bulk of polish for this game would come in the form of making models and after making over 40 of them I think I'm done. There are however quite a few graphical features I could add but they wouldn't add very much to the experience. So, I doubt I will add any more.
Meta
Language languageUsed = C++; std::string dateCreated = "13/06/19"; bool inDevelopment = false; Library librariesUsed[] = { OpenGL, GLFW, GLEW }; std::string credits[] = { "Fergus Griggs - Programming & Modelling", "Danny Jackson - Programming", "Niha Patel - Modelling" };
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